SEAT 2007 - Roadshow Geneva - contents
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Grass our part in this involved making an interactive projection wall shown seamlessly by four DLP projectors on a 45'x12' rear projection screen. The concept was simple enough: 45 feet of grass swaying in a virtual breeze. Visitors to the installation can make the grass sway just by walking in front of it. Additionally, visitors can input text from either of the two kiosks positioned in front of the screen. This text appears in the projection attached to its own grass blade and sways along with the rest of the scene.
A Processing application picks up camera input and analyzes it for dark spots. The application then compares this information with information from the frame before to check for movement. The virtual grass bends based on the amount of movement. The render is then sent to the video processor (at 40 to 45 fps) where it is split into 4 images that are sent to the DLP projectors. The projectors beam their overlapping images onto the rear projection screen where visitors stand and create silhouettes for the camera to pick up.
More info on Barbarian
Infiniti Interactive Mirrors the installation consists of three 8’ high by 3.5 ’ wide panes of mirrored glass placed side by side, each displaying rear-projected content from a high-lumen projector. A user standing in front of the mirrors has the unusual sensation of seeing their reflection and the projected content simultaneously.
Sensors embedded in the structure above each pane register when a user reaches out to a “hot spot,” allowing users to navigate the projected content without ever needing to touch the “screen” or press a “button.” This combined with scale of the system, and the projected image being captured on the inside surface of the glass creates a unique spatial experience where the content appears organically before the viewer. An additional sensor recognizes when a user approaches and automatically activates the mirror to welcome the visitor.
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More info on Madein

Black box le terme Black Box sert tout d’abord à décrire un procédé de conservation de l’information lors de catastrophes aériennes, mais il peut contenir un sens plus large.
En effet, il illustre un principe de communication dans un sens global. La boîte noire est la métaphore par laquelle se construit l’univers communicationnel de la première phase de la cybernétique. Afin de saisir le comportement d’un système humain ou machine il suffit d’analyser les différences entre les inputs et les outputs. Dans ce contexte, Black Box ouvre la boîte noire, rend visible lefonctionnement, le chaos abstrait d’une machine cybernétique.
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Wildlife At night projections from moving cars are shone on the buildings downtown. Each car projects a video of a wild animal.
The animal’s movements are programmed to correspond to the speed of the car: as the car moves, the animal runs along it speeding up and slowing down with the car, as the car stops, the animal stops also. The framerate of the movie corresponds to the speed of the wheel rotation, picked up by a sensor. If the presence of a moving object (such as another car or pedestrian) is detected with proximity sensors, its animal "avatar" appears in the projection.
For the ZeroOne ISEA2006 I will be using one vehicle with a projection of a tiger (additional animals will appear in the projection as reflections of passing vehicles and pedestrians). Projection disappears and flickers as it is supported by the architecture. The city itself is an active partner in creating this alter ego. We are elevated from the everyday reality through this element of fantasy into a world with more dimensions, possibilities and perhaps beauty.

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Atelier Markgraph, Meso The Presafe exhibit demonstrates the worlds first security system that brakes automatically if the radar detects obstacles in front of the new S-Class. Visitors can move two high-resolution displays along the table whose position is directly related to the playback of a demo video, so that you can scratch the video by hand. If you cross the 1,6 second mark, an electronic brake gives you physical ABS feedback.
Turning a big aluminium ring turns both a virtual ring of video stills in 3D space and the white car model on the table. Below the model are a series of images. The closest slide zooms to the front and the video begins to play. There are 18 videos showing highlights of the new E-Class. A pointer indicates a position under the car model where the feature is located. A Intelligent Light System full HD video crossfader. Shows the 5 modes of the new E-Class intelligent light system. A multi switch jog dial starts a seamless video loop which shows the cone of light of the particular mode (highway, curve, etc.).

More info on Meso

Triptych , by United Visual Artists, is three big led screens that responds to the people around them. People closing in will generate a brighter light and United Visual Artists writes "Triptych represents the next phase of UVA’s explorations in monumental site-specific LED sculpture - three brooding presences that respond to the movements of people approaching them, creating a visceral experience of sound and light."
More info on Triptych Download video.

Floating Numbers is a design installation commissioned by the Jewish Museum in Berlin that seeks to help the visitors explore and understand 'the meaning of the numbers'. There are a lot of numbers in the world, and a very large number of different meanings has been attached to them - religious, historical, philosophical and so forth. The challenge for ART+COM, the creators of Floating Numbers, was to help the visitor come to terms, in a playful way, with such a disconcertingly large amount of information. So it created a massive table display - 9 x 2 metres - over which flows a stream of digits. As individual numbers float up to the surface of the stream, the visitor can touch them and find out more about their meanings.
More info on Floating Numbers
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Duality is located on the bank of an artificial pond at the exit of the metro station Osaki. The project deals with the duality between liquid / solid, real / virtual and water ripples / light waves.
Pedestrians walk over a 6 x 6 meters large LED plane, installed right on the edge of the water. The LEDs are covered with translucent glass diffusing their light. With their steps, the passers-by provoke virtual waves on the LED plane, computed in real-time. When these waves hit the edge of the pond, they are extended into the water as real ripples.
Contrary to the usual practice of art in public space, the installation aims at creating an identity for the space, being based on the space. Passers-by flowing from the metro station are offered a moment of contemplation.

More info on Duality

Virtual Vehicle was developed for Daimler Chrysler as an interactive presentation system for viewing and configuring the entire model range of a given vehicle. Designed for use in showrooms and at trade fairs.
The vehicle’s depiction – at full-scale and in images of photographic quality – is based on a highly detailed, digital 3D model. Users can view the vehicle interactively from all sides by means of a touch screen that moves freely within the spatial environment. At a simple touch of the screen the customer is able to configure the vehicle in any of the variations of features available. The 3D model also provides customers with explanations of certain functions.
The same interaction is offered on a personalised CD-Rom that can be produced for clients as an adjunct to their visit to the showroom. In addition it is possible to print individual configurations as a broschure with costomized images. show project details
More info on Virtual Vehicle
Messa di Voce (Ital., "placing the voice"), by Tmema, is an audiovisual performance in which the speech, shouts and songs produced by two abstract vocalists are radically augmented in real-time by custom interactive visualization software. The performance touches on themes of abstract communication, synaesthetic relationships, cartoon language, and writing and scoring systems, within the context of a sophisticated, playful, and virtuosic audiovisual narrative.
Tmema's software transforms every vocal nuance into correspondingly complex, subtly differentiated and highly expressive graphics. These visuals not only depict the singers' voices, but also serve as controls for their acoustic playback. While the voice-generated graphics thus become an instrument which the singers can perform, body-based manipulations of these graphics additionally replay the sounds of the singers' voices — thus creating a cycle of interaction that fully integrates the performers into an ambience consisting of sound, virtual objects and real-time processing.
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More info on Messa di Voce

