SADI 2007 - StoryTelling - contents


home - people - contents - location - FAQ


Agenda

Week

Description

36

Introduction | Casting shadows | Stories without words
Context: SADI
Week36_shadowingMasters

37

Light, conveying meaning with light | Counting time with light |Objects transmitting light
Context: the apartment
Week37_lightMagicians

38

Recording and reproducing, music and ambient sounds
Context: small locked spaces
Week38_ReproducingSound

39

Recording and reproducing, voice stored everywhere | Synthetic sounds
Context: performing for an audience
Week39_ReproducingSound2

40

Text at 1 fps | Slow stories for fast technology
Context: quick commute spaces (bus, train, elevator, taxi)

41

Images at less than 5 fps | Slow stories for fast technology II | Huge data inputs
Context: crowded spaces

42

The big brainstorming week | Exhibition Design thoughts

43

Project work

44

Project work

45

Project work

46

Exhibition


References

Object semiotics is not a new term, therefore it can be broadly studied through existing resources. However, the idea of digital technology as a provider of meaning is a quite young field. The bibliography mentioned later will focus in this aspect of the electronic artifact as a semiological entity. On the other hand, the following list refers to some basics about semiotics that may be relevant for the students:

  • Wikipedia's definition of the term semiotics (link)
  • Text on the Elements of Semiology by Barthes in 1964 (link), please take a close look at the I.2. SEMIOLOGICAL PROSPECTS subchapter when he refers to the garment
  • Text on Semiology // Semiotics by Seiler, it introduces the two big authors in the field, as well as the basic concepts (link)
  • Text on object semiotics depicting exactly what we do NOT aim with this course (link)

Bibliography

This course builds upon existing literature on Interaction Design from many different perspectives. The work from Schools like RCA in London (UK), ITU in Goteborg (SE), IDII in Ivrea (IT) or K3 in Malmo (SE) is very relevant. The chosen bibliography refers to projects that will look into product and system design from the point of view of the emotional user experience.

  1. Title: Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
    Author: Anthony Dunne
    Publisher: The MIT Press; New Ed edition (March 1, 2006)
    ISBN: 978-0262042321
    Description: Basic book relating the creation of products, conceptual art and design, wireless products, etc.
    Order at: http://www.amazon.com
  2. Title: Strangely Familiar
    Author: by Jonathan Bell et al.
    Publisher: Walker Art Center; 1 edition (June 2, 2003)
    ISBN: 978-0935640755
    Description: Design and innovation by the hand of many contemporary design minds
    Order at: http://www.amazon.com
  3. Title: Massive Change
    Author: by Bruce Mau et al.
    Publisher: Phaidon Press (October 1, 2004)
    ISBN: 978-0714844015
    Description: New ways of looking to sustainable design and transportation
    Order at: http://www.amazon.com
  4. Title: Sustainable Everyday, Scenarios of urban life
    Author: by Manzini, E. Jégou F.
    Publisher: Edizione Ambiente, Milan 2003
    ISBN: 88 89014 01 6
    Description: using scenario making for conceptual design thinking about sustainable futures
    Order at: http://www.sustainable-everyday.net
  5. Title: Album, A catalogue of promising solutions
    Author: by Manzini, E. Jégou F.
    Publisher: Edizione Ambiente, Milan 2003
    ISBN: 88 864412 98 3
    Description: catalogue of examples for Sustainable Everyday
    Order at: http://www.sustainable-everyday.net
  6. Title: IT + TEXTILES
    Author: by Redström, J., Redström, M., and Mazé, R. (eds.)
    Publisher: IT Press: Helsinki, Finland, 2005
    ISBN: 951- 826-793
    Description: examples using IT technologies and textiles
    Order at: http://www.itpress.biz
  7. Title: Design Noir: The Secret Life of Electronic Objects
    Author: by Anthony Dunne, Fiona Raby
    Publisher: Birkhäuser Basel; 1 edition (September 1, 2001)
    ISBN: 978-3764365660
    Description: examples coming from the placebo project ran in the UK exploring values given by humans to electronic objects
    Order at: http://www.amazon.com
  8. Title: The Presence Project (RCA CRD Projects Series)
    Author: by William H. Gaver, Ben Hooker, Anthony Dunne, Paul Farrington
    Publisher: Art Books Intl Ltd (January 1, 2001)
    ISBN: 978-1874175322
    Description: project review for a European research project in the introduction of technology to elderly people
    Order at: http://www.amazon.com --> may be out of print, then contact Royal College of Arts, London or the printing house
  9. Title: Smart Materials and Technologies in Architecture
    Author: by Michelle Addington, Daniel L. Schodek
    Publisher: Architectural Press (December 10, 2004)
    ISBN: 978-0750662253
    Description: materials and how to use them in the creation of smart architecture and, by extension, in design
    Order at: http://www.amazon.com
  10. Title: Linked: How Everything Is Connected to Everything Else and What It Means
    Author: by Albert-Laszlo Barabasi
    Publisher: Plume; Reissue edition (April 29, 2003)
    ISBN: 978-0452284395
    Description: general concerns about the existence of networks, the emergence phenomenon, and other theories
    Order at: http://www.amazon.com
  11. Title: Networks and Netwars: The Future of Terror, Crime, and Militancy
    Author: by John Arquilla, David F. Ronfeldt
    Publisher: RAND Corporation (January 25, 2002)
    ISBN: 978-0833030306
    Description: how networks help in the creation of global structures
    Order at: http://www.amazon.com
  12. Title: Beauty is Nowhere: Ethical Issues in Art and Design (Critical Voices in Art, Theory and Culture)
    Author: by Saul Ostrow
    Publisher: Routledge; 1 edition (June 1, 1998)
    ISBN: 978-9057012310
    Description: critical views on contemporary culture
    Order at: http://www.amazon.com